This leads to badly performing games on PC's which are more than capable of running them at even higher graphics quality levels than the game can provide. Then porting to the PC ends up taking a back seat, and the reduced development cycles of these games in the past few years isnt helping much when there are even more platforms to code for. Since current-gen console games have a lower rate of piracy than PC games, companies opt to develop for the console as a higher priority since most of the profits are there. The effect of this console age is two-fold:ฤก. This doesnt only apply to NFS, but Undercover is a prime example of whats wrong with the status quo. IMHO the degradation of game quality is a symptom of the console boom.
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